AI Insights · Timothy · October 2021
Top 5 Historical Games in Lithuania: Q3 2021 Performance Analysis
Discover the performance trends of the top 5 historical games on a unified platform in Lithuania during Q3 2021, based on Sensor Tower data.
In the third quarter of 2021, the top historical games in Lithuania showcased diverse performance trends on a unified platform. Here’s a detailed look at how each game fared in terms of downloads, revenue, and active users, based on data from Sensor Tower.
Comics Bob saw a decline in weekly downloads from about 3K at the start of the quarter to around 1.4K by the end. Active users also followed a downward trend, starting at 6.4K and dropping to approximately 3.7K by the end of September.
My Child Lebensborn experienced a significant spike in weekly downloads early in the quarter, peaking at nearly 5.9K in the week of July 5. However, this was followed by a sharp decline, ending the quarter with just 90 downloads in the final week. Active users mirrored this pattern, with a peak of 5.9K in mid-July and then a steady decrease to 137 by the end of September. Revenue peaked at $654 in the week of July 12 but generally remained low throughout the quarter.
Royal Match maintained consistent weekly downloads, averaging around 700 to 1K. The game’s active users steadily increased throughout the quarter, starting at 2.3K and reaching 4.3K by the end. Revenue showed some fluctuations, peaking at about $661 in early September.
Manor Matters had a relatively stable performance in terms of weekly downloads, generally hovering between 300 and 1.2K. Active users saw a slight decline from 13.6K at the start of the quarter to around 9.5K by the end. Revenue also showed variability, peaking at $687 in late June and settling around $342 by the end of the quarter.
El Patrón - Idle Cartel displayed a notable increase in weekly downloads early in the quarter, peaking at 1.2K in early August before dropping to about 105 by the end of September. Active users followed a similar trend, rising from 199 at the beginning of the quarter to a high of 1.5K in early August, then declining to 304 by the end. The game’s revenue was modest, with a peak of $89 in early August.
For more insights on app performance, visit Sensor Tower.